Senior Rare director quits Everwild as Xbox loses another veteran developer

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Everwild key art
Everwild – more of a mystery than ever (pic: Microsoft)

Following the exit of Halo Infinite’s director, Rare has confirmed that Everwild creative director Simon Woodroffe has also left the company.

Microsoft doesn’t seem to be having much luck retaining senior developers at the moment, as Rare creative director Simon Woodroffe leaves the British developer after eight years at the company.

Everwild will continue without him though, led by executive producer Louise O’Connor, lead designer James Blackham, and studio art director Ryan Stevenson.

‘We thank Simon for all his hard work on Everwild and wish him the very best of luck for the future,’ Rare studio boss Craig Duncan told VGC. ‘The Everwild team are in good hands and passionate about building a game that will give players unforgettable experiences in a natural and magical world.’

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Woodroffe started out in the games industry as writer and designer on the Simon The Sorcerer games, before becoming head of design at Sega Europe’s technology group, and then joining Rare in 2012.

No reason has been given for his departure, but according to VGC Woodroffe submitted his resignation earlier in the month and has been largely absent from the company since.

It’s still unclear what exactly Everwild is, with Rare admitting in a Polygon interview that, ‘Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out. We’re still playing around with gameplay ideas’.

The most recent Xbox Games Showcase seemed to imply that Everwild would be exclusive to the Xbox Series X/S, and not released on Xbox One, although it’s never been confirmed and the game has no release date.

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MORE : Xbox Series X U-turn sees Fable, Forza Motorsport, and Everwild become exclusives

MORE : X019 event reveals new Rare game Everwild and Dontnod’s Tell Me Why

MORE : Halo Infinite loses second director in two years admits Microsoft

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