Something Feels Off About Destiny 2’s ‘Beyond Light’ Progression Changes – Forbes

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This week we learned more about what’s changing with the progression and power systems of Destiny 2, and it’s…not exactly the sweeping overhaul many were envisioning.

I’ve taken the day to go through different points, but something just seems off about the changes where I just don’t really think this was what most people were looking for, outside of some select instances.

Let me talk through the different alternations coming, or not coming, when Beyond Light hits.

Power Cap and Grind

Pretty much nothing has changed about the actual power cap system in the game. As we now have the following for Beyond Light:

  • Soft Cap: 1200
  • Hard Cap: 1250
  • Pinnacle Cap: 1260
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So, effectively nothing is different about this actual power system, including the fact that the pinnacle grind has not been rethought, which I was hoping to see. But the change to the actual grind is the following:

“We have a change coming that will allow you to have a chance to earn Powerful rewards from strikes, Gambit, Crucible.”

This is somewhat confusing to me because don’t we already have a system that gives you a chance to earn Powerful rewards from those activities when played repeatedly? Prime Engrams? This section talks about how some people just don’t feel strong enough to get powerful rewards from things like the Ordeal, but those are pinnacle rewards, not mere powerfuls, usually. So are these new playlist rewards just more powerfuls, or an actual path toward pinnacles? I assume the former, but this entire section is sort of confusing, and yeah it does strike me as somewhat weird you could grind through the entire hard cap playing nothing but Vanguard strikes or Gambit.

Tokens And Collections

This change eliminates the ability for you to level up using with gear math that means dropping a bunch of tokens or pulling out pieces from your collections is able to gap fill and get you higher drops more quickly. This was always kind of an awkward system and overall, I think this is a good change. It is however a bit weird that for non-power grind purposes, and simple gearing purposes, that all vendor gear will drop 20 power below you and will have to be infused every single time to be power relevant, devaluing it a bit.

Bright Dust

This is one part that has players pretty upset, as the Bright Dust allotment per season now looks like this:

  • Season Pass free path will now offer 7,500 Bright Dust
  • Season Pass owned path will now offer 3,000 Bright Dust
  • Weekly Bounties will now award 100 Bright Dust 

That’s cut weekly bounty dust in half, which Bungie says will be offset by the season pass bright dust for most players, but doing the math, this new system is offering significantly less total Bright Dust overall, taking it away from Weekly Bounties and putting it into the season pass. It seems to be something like 15,000 less Bright Dust overall per season, so I understand why many are viewing this as a bad development, even if one request was answered, putting a bunch of Bright Dust in the season pass. The stated goal is to have more people earn more Bright Dust on average without feeling forced to grind all weekly bounties, but it does seem to result in less dust being given out overall.

Bounties

Uh well, nothing is changing about bounties this season. Bungie says they are happy with how they made bounties less important in Arrivals, given that they felt more optional than anything and you could earn seasonal currency without them. But in general, their master plan to have more non-expiring objectives in the future and greater reduce the game’s reliance on bounties for progress is not happening with Beyond Light, and is instead being saved until season 13, at the earliest.

Spider

I actually do like the changes to Spider selling Prisms and Cores, as the game has needed better legendary shard sinks for a while now, and the old escalating cost system was bad.

Overall though I am somewhat underwhelmed by the changes here. They seem either pretty minor or relatively non-existent, if not outright bad like the Bright Dust plan. I think many players have been looking for a fundamental rework of power and the grind in Destiny 2, but this just isn’t that. We’ll have to see how these tweaks work in Beyond Light and what the next year holds more generally.

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