The New ‘Cyberpunk 2077’ Delay Benefits One Game More Than Others – Forbes

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The tumultuous saga of Cyberpunk 2077 continued this past week when the game was delayed for the third time this year, and after CDPR specifically said “no more delays” emphatically after the last one.

The game has been pushed from November 19 to December 10, citing concerns about ensuring the game works correctly on last-gen and next-gen hardware, in addition to PC and Stadia.

That led more than a few fans to breathe sighs of relief, given what other games come out in that same window, where two next-gen consoles are launching. To recap, here’s the list:

November 10 – Xbox Series X/S Launch

November 10 – Assassin’s Creed Valhalla

November 10 – Destiny 2: Beyond Light

November 10 – Next gen Borderlands 3 patch/new skill trees

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November 10 – Yakuza: Like a Dragon

November 11 – Genshin Impact 1.1 patch.

November 12 – PS5 Launch

November 12 – Spider-Man Miles Morales

November 12 – Demon’s Souls

November 12 – Godfall

November 13 – Call of Duty: Black Ops Cold War

All of that led to a “drop everything” point for many players on November 19 when Cyberpunk arrived, but now there’s a lot more breathing room, and a lot less coming out around its mid-December debut date.

Which games on this list benefit the most from this change? I think there’s really only one that stands out to me especially.

That would be Assassin’s Creed Valhalla, which is easily the “largest” game on this list as a AAA AC offering. Even if Ubisoft has said that it’s not quite as big as Odyssey, that isn’t saying much given the massive scope of that game.

There are other important games on this list that no doubt are glad Cyberpunk is moving, but it’s not quite the same. Call of Duty Cold War will be huge, but its campaign will be no more than a few hours and then it’s just a matter of how long you want to play multiplayer. Spider-Man Miles Morales will be a must-play on PS5, but it’s not a “full” game, more akin to Uncharted Lost Legacy, so you’re not going to sink 50+ hours into it, most likely. Destiny 2’s new expansion is big, but Bungie usually spreads content out across a few months rather than having a ton of stuff right at launch (though it does benefit from the debut of its new raid no longer being two days after Cyberpunk).

But Assassin’s Creed Valhalla felt like it was a game that could have gotten lost in the shuffle. It’s already a crowded field, but once Cyberpunk came along, that takes over the “sprawling open world RPG” slot with a title that is frankly, just a lot more coveted by players than yet another Assassin’s Creed game, even if the series has turned a corner and been pretty great lately.

We’ve gone from nine days to play Assassin’s Creed Valhalla after launch to now an entire month, which given all these other options, is at least some significant amount of time to devote to it. My original plan was probably going to be to shelve Valhalla until December or even next year, but now? I’m definitely going to be playing it in the launch window, given that I am confident I can finish it before Cyberpunk hits now when that was close to impossible before. And I expect I’m not alone.

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